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    UNITY3D C#開發(fā)ANDROID APP調(diào)用串口

    2021/3/18??????點擊:

    查閱了很多Unity3D開發(fā)Android應(yīng)用調(diào)用串口的方法,很多資料介紹的都是用java調(diào)用serial_port庫,然后編寫jni供Unity3D調(diào)用。
    Unity3D C#調(diào)用JNI庫


     void Update()
      {
        using (AndroidJavaClass cls_UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
        {
          using (AndroidJavaObject obj_Activity = cls_UnityPlayer.GetStatic("currentActivity"))
          {
            AndroidJavaClass cls_CompassActivity = new AndroidJavaClass("com.LB.UnityAndroid1.CompassActivity");
            cls_CompassActivity.CallStatic("openCom1", obj_Activity);
          }
        }
      }


    對于很多C#程序員來說,配置java和android開發(fā)環(huán)境都很陌生,需要折騰很久。
    然而,根本不用這么麻煩,android串口庫本來就是c語言寫的,而C#語言直接就可以調(diào)用C語言編寫的動態(tài)鏈接庫(android的動態(tài)庫擴展名是.so),所有jni是沒有必要的。
    Unity3D C#引用C語言動態(tài)鏈接庫函數(shù)


    #if  UNITY_ANDROID 
      [System.Runtime.InteropServices.DllImport("libserial_port.so")]
      protected static extern Int32 Serial_Open([MarshalAs(UnmanagedType.LPTStr)]String path, int baudrate, int flags);
      [System.Runtime.InteropServices.DllImport("libserial_port.so")]
      protected static extern void Serial_Close(Int32 port);
      [System.Runtime.InteropServices.DllImport("libserial_port.so")]
      protected static extern Int32 Serial_SendString(Int32 port, string str);
      [System.Runtime.InteropServices.DllImport("libserial_port.so")]
      protected static extern Int32 Serial_SendData(Int32 port, [MarshalAs(UnmanagedType.LPArray)]byte[] data, int size);
      [System.Runtime.InteropServices.DllImport("libserial_port.so")]
      protected static extern Int32 Serial_RecvData(Int32 port);
    #endif


    Int32 port = Serial_Open(portName, 9600, 0);
    byte[] buff = { 0xFA, 0xFB, 0xFC, 0xFD, 0xFF };
    int n = Serial_SendData(port, buff, buff.Length);
    Serial_Close(port);


    將libserial_port.so放入\Assets\Plugins\Android\libs目錄下,設(shè)置對應(yīng)CPU目錄



    配置對應(yīng)的平臺和CPU