UNITY3D C#開發(fā)ANDROID APP調(diào)用串口
2021/3/18??????點擊:
查閱了很多Unity3D開發(fā)Android應(yīng)用調(diào)用串口的方法,很多資料介紹的都是用java調(diào)用serial_port庫,然后編寫jni供Unity3D調(diào)用。
Unity3D C#調(diào)用JNI庫
void Update()
{
using (AndroidJavaClass cls_UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{
using (AndroidJavaObject obj_Activity = cls_UnityPlayer.GetStatic("currentActivity"))
{
AndroidJavaClass cls_CompassActivity = new AndroidJavaClass("com.LB.UnityAndroid1.CompassActivity");
cls_CompassActivity.CallStatic("openCom1", obj_Activity);
}
}
}
對于很多C#程序員來說,配置java和android開發(fā)環(huán)境都很陌生,需要折騰很久。
然而,根本不用這么麻煩,android串口庫本來就是c語言寫的,而C#語言直接就可以調(diào)用C語言編寫的動態(tài)鏈接庫(android的動態(tài)庫擴展名是.so),所有jni是沒有必要的。
Unity3D C#引用C語言動態(tài)鏈接庫函數(shù)
#if UNITY_ANDROID
[System.Runtime.InteropServices.DllImport("libserial_port.so")]
protected static extern Int32 Serial_Open([MarshalAs(UnmanagedType.LPTStr)]String path, int baudrate, int flags);
[System.Runtime.InteropServices.DllImport("libserial_port.so")]
protected static extern void Serial_Close(Int32 port);
[System.Runtime.InteropServices.DllImport("libserial_port.so")]
protected static extern Int32 Serial_SendString(Int32 port, string str);
[System.Runtime.InteropServices.DllImport("libserial_port.so")]
protected static extern Int32 Serial_SendData(Int32 port, [MarshalAs(UnmanagedType.LPArray)]byte[] data, int size);
[System.Runtime.InteropServices.DllImport("libserial_port.so")]
protected static extern Int32 Serial_RecvData(Int32 port);
#endif
Int32 port = Serial_Open(portName, 9600, 0);
byte[] buff = { 0xFA, 0xFB, 0xFC, 0xFD, 0xFF };
int n = Serial_SendData(port, buff, buff.Length);
Serial_Close(port);

配置對應(yīng)的平臺和CPU
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